![]() ![]() First is probably new Feed Me Oil levels, because I want to surprise our fans with some exciting new ideas. We’ll definitely get in touch when we have more news to share!ĪPPO: Name the three things in the mobile gaming space that keep you up at night and why.ĪI: Hmm. The game went through quite an evolution, and both Chillingo and I are extremely proud of what we made.ĪPPO: What other titles are on the horizon?ĪI: We have a few ideas we’d like to explore in the future, but as I mentioned, we’re really focused on supporting Feed Me Oil as much as we can right now. We started working with Chillingo in February 2011, and we spent every month from then to release working closely together with their production team to polish the game and make it as accessible and addictive as we could. I’ve recently hired five more people to help with game updates, though, so hopefully updates and such will come sooner rather than later. We think the end result plays just as good on the iPhone/iPod touch as it does on an iPad, though personally, I love seeing the visuals on the big screen.ĪPPO: How many people are involved with Holy Water Games at this point, and when did you begin working with Chillingo?ĪI: Feed Me Oil is Holy Water Games’ first title, and during the primary development of the game, the company was simply just me. We wouldn’t be where we are without them, so that’s where we’re spending our time right now.ĪPPO: Share with us your approach to creating iPad games opposed to smaller screen versions.ĪI: In the case of Feed Me Oil, while the games share code, we really worked on making sure our core concept and gameplay worked well on any device, regardless of screen size. Any plans to expand to Android or other mobile platforms? Why or why not?ĪI: We’ve casually looked at other platforms, but really, our primary focus is supporting all of our fans on iOS devices. The more exciting story involves vampires and werewolves, but we’ll leave that for another time.ĪPPO: All of your titles to date appear to be for iOS devices. We’re working very closely with Chillingo on the updates, so expect to hear more about it soon.ĪPPO: Tell us, how did you come to be named Holy Water Games?ĪI: Some words just flow together, and it was just a random name that popped in my head. Creating a polished experience was something that was very important to me and Chillingo, and in the end, it looks like all of the stars aligned.ĪPPO: Since that time, what have you been doing to maintain momentum and drive downloads.ĪI: We have lots of plans for Feed Me Oil in the coming weeks, from new levels to Retina display support. I just tried to make the best game possible, paying attention to every aspect of the design, from the physics to the graphics to the overall mechanics. From your experience, explain what it takes to be featured by Apple as the iPhone Game of the Week.Īlexander Ilin: You know, I can’t really say for certain what it takes exactly. Here is the video review.Īppolicious: Feed Me Oil is a critical and commercial success. In this interview, Ilin talks about how his company expanded after the release of Feed Me Oil, why he is iOS-exclusive at this point, and what other iconic Chillingo title that’s not Angry Birds is currently keeping him up at night.Īs Andrew Koziara noted in his video review, Feed Me Oil is “a clever and polished title worth look into”. Shrewd move, as Feed Me Oil became a top-selling game (available for 99 cents as an iPhone title and $1.99 for the iPad) and should keep us all pleasantly puzzled throughout the summer. This is the happy distinction of Alexander Ilin, subject of this edition of Game Theory.Īn independent developer who created Feed Me Oil under the banner Holy Water games, Ilin in February partnered with uber-publisher Chillingo to drive downloads of his first title. ![]() For mobile app developers, having your app declared iPhone Game of the Week by Apple is pure gold. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |